This makes it easy to peel off one helper type at a time. The materials are ordered in the order of the vertex number. Different materials are assigned to each type of helper geometry. If, instead, the Human With Helpers button is pressed, the full MakeHuman mesh including the helper geometry is loaded. If the original character is an adult, Baby With Helpers is a good choice. To test the clothes under the strictest conditions, the human model used for testing should be quite different from the human used for clothes-making. Typically a second human is loaded on a different layer, and the quality of the clothes fitted to that character can immediately be checked in Blender. mhclo file) and fits it to the active mesh, which must be a human. This buttons loads a piece of clothing (an. This button is greyed out if the active object is not a mesh. The result of the association is saved in the file ObjectName/ObjectName.mhclo, in the default directory. Both meshes must have vertex groups with identical names, and each clothing vertex must belong to exactly one vertex group. With one human and one piece of clothing selected, create an association between clothes vertices and human triangles, i.e. This is the main entry point for the MakeClothes script. Create Vertex Groups From Selection: MakeClothes uses vertex groups to control the fitting.(MakeHuman normally detects the items accurately, but in the event of an error, you can click the button to change the mesh type so that it is treated as a clothing item instead of human if it is a clothing item and incorrectly detected). This button displays the mesh type (Human/Clothing) of the active mesh and is greyed out if the active object is not a mesh. Mesh Type: MakeClothes divides meshes into two types: human and clothing.The image (right) shows the result of pressing "Load Human Mesh", with type set to Base Mesh.Ī human mesh is loaded into the viewport, and more tools are enabled: It is important to note that no alterations should be made to the base mesh type after it is loaded otherwise the script will fail. Note:"helpers" in MakeHuman are a type of special, invisible geometry over the base mesh which can be loaded to help model clothes, for example, a helper sweater, helper tights, etc. Load Human mesh: the button to load the selected type into the scene.Average Baby with Helpers: A caucasian young baby.Average Childwith Helpers: A caucasian young child.Average Female with Helpers: A caucasian young female.Average Male with Helpers: A caucasian young male.Base Mesh with Helpers: The MakeHuman mesh without any targets applied.Average Child: A caucasian young child.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |